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EliteAdvanceOn

Puzzle Mobile Games

Game Development Training Programs

We're building practical training programs for people who want to create mobile puzzle games. No quick promises or unrealistic outcomes. Just hands-on learning with real projects and experienced mentors who've shipped actual games.

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Available Training Tracks

Each program focuses on specific skills you'll need. They're designed around actual game development workflows, not theory that sounds good but doesn't help when you're stuck at 2am debugging.

Unity Fundamentals

Start with the basics. You'll work with Unity's interface, understand how game objects interact, and build simple mechanics. By week eight, you'll have made three small playable prototypes.

12 weeks, evening sessions Next intake: July 2026

Puzzle Mechanics Design

Learn how match-three games, word puzzles, and physics-based challenges actually work. We'll break down successful games and then you'll design your own systems with playtesting feedback.

10 weeks, weekend workshops Next intake: August 2026

Mobile Optimization

Making games run smoothly on phones is tricky. You'll learn performance profiling, memory management, and how to make your game work on different devices without eating batteries.

8 weeks, flexible schedule Next intake: September 2026

Game Analytics Basics

Understand what players actually do in your game. Set up analytics, interpret data, and make informed decisions about updates and features based on real usage patterns.

6 weeks, online format Next intake: October 2026

How We Teach

Theory is useful, but you learn faster by making things. Our programs mix short lessons with lots of hands-on work. You'll spend most of your time actually building game features, not just listening to lectures.

Each session includes a small challenge. Maybe you're implementing a scoring system or designing a level progression curve. You'll work on it, get feedback, iterate. That's how you build real skills.

  • Weekly project milestones with instructor review
  • Access to our game asset library and tools
  • Small group sessions for better feedback
  • Real project examples from published games
  • Optional extended mentorship after completion
Students collaborating on game development projects in workshop environment

What the Learning Path Looks Like

Most people come in knowing they want to make games but unsure where to start. Here's how we break it down into manageable steps.

1

Foundation Phase

First few weeks focus on getting comfortable with the tools. You'll make some simple interactions work and understand basic game loops. Nothing fancy yet, just building confidence with the software and workflow.

2

Building Mechanics

Now you start creating actual game systems. Input handling, collision detection, state management. Each week adds another layer of complexity. You'll probably break things. That's expected and part of learning what works.

3

Polish and Testing

Your game works but feels rough. This phase teaches you how to add juice, tune difficulty, and test with real people. You'll learn why small details like animation timing and sound feedback matter more than you'd think.

4

Deployment Prep

Getting your game ready for actual devices involves optimization, bug fixing, and understanding platform requirements. By the end, you'll have something you can actually put on a phone and share with people.

Game development workspace showing multiple monitors with Unity interface and mobile device testing

Upcoming Sessions

We run programs year-round with different formats. Some people prefer intensive weekend sessions, others need evening classes that fit around work. All programs cover the same core material.

Class sizes stay small intentionally. When there are only eight people in a session, you get actual attention from instructors instead of being one face in a crowded room.

Program Start Date Format Status
Unity Fundamentals July 15, 2026 Tue/Thu Evenings Open
Puzzle Mechanics August 3, 2026 Saturday Workshops Open
Mobile Optimization September 10, 2026 Online Flexible Open
Analytics Basics October 5, 2026 Mon/Wed Evenings Limited
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