Build Mobile Puzzle Games That People Actually Want to Play
We teach game design through real projects. No fluff, no empty promises. Just practical skills you'll use from day one — whether you're starting fresh or already know your way around a game engine.
Explore Programs Starting June 2026
Why Puzzle Games Matter More Than You Think
Most people think puzzle games are simple. They're not. Behind every satisfying match-three or brain-teaser sits months of careful design, player psychology work, and iteration. That's what makes them perfect for learning game development.
You get to see results quickly. And when something doesn't work, you'll know immediately. There's no hiding behind flashy graphics or complex narratives — puzzle mechanics either click or they don't.
Desktop Productivity Software Meets Game Design
Before you build anything, you need to plan it. We start with desktop productivity software — the same tools professional studios use to map out mechanics, track player behavior, and organize development pipelines.
You'll work with spreadsheets for balancing difficulty curves, use project management tools to break down features, and learn how analytics dashboards show you what players actually do (versus what you hoped they'd do). This isn't busy work. It's how games get made when there's money on the line.
Learning these tools early means you understand the full picture before writing a single line of code.
Analytics & Data Dashboards
Numbers tell stories. Your dashboard shows where players quit, which levels frustrate them, and what keeps them coming back. We teach you how to read this data and make design decisions based on evidence, not guesses. You'll set up tracking systems and interpret player behavior patterns like someone who's done this before.
Real Project Experience
Every course centers around building an actual game. You'll make mistakes. That's the point. By the time you're done, you'll have something in your portfolio that demonstrates you can take a concept from wireframe to playable prototype. And you'll know which productivity tools help you stay organized when deadlines hit.
How Our Programs Actually Work
We're not selling transformation. We're offering structured learning paths that build on each other. Start wherever makes sense for your background.
Foundation Phase
Core concepts in puzzle design, basic mechanics, and player psychology. You'll prototype simple games using paper and digital tools before touching code.
Development Phase
Build your first mobile puzzle game from scratch. Learn the technical stack, integrate analytics, and iterate based on playtesting feedback.
Portfolio Phase
Polish a complete game for your portfolio. This is what you'll show potential employers or collaborators — something that demonstrates actual capability.
What Makes Our Approach Different
We're based in Thailand but our curriculum reflects global industry standards. That means you're learning techniques used by studios worldwide, not regional shortcuts.
And honestly? We're selective about who we teach. Not because we're elitist, but because puzzle game design requires patience and attention to detail. If you're looking for quick results or guaranteed job placement, you won't find it here. What you will find is comprehensive training that respects your time.
Our instructors have shipped games. That experience shows up in how they teach — less theory, more "here's what actually happens when players encounter this mechanic."
Small Classes, Real Feedback
We cap enrollment deliberately. When you submit work, you get detailed feedback from instructors who remember your previous projects. This isn't scaled online education where you're a number in a database.
You'll also work with other students who are serious about this craft. Peer review happens regularly because seeing how others solve problems teaches as much as instructor feedback.
Programs typically run 8-12 months depending on the track. We're starting new cohorts in June 2026. Spots fill up based on application quality, not first-come-first-served.
View Program DetailsReady to Start Building Games That Work?
If you're curious about what it takes to design puzzle games professionally, we'd like to hear from you. Our next cohort begins in mid-2026. Applications open in early 2025.
No prior game development experience required — but we do expect you to show up prepared to learn and iterate constantly.