How We Got Here
Our first game took eight months to build. It was supposed to take three. We made every mistake you could make — overengineered systems, ignored player feedback, chased features nobody asked for.
But it taught us something valuable. The gap between knowing how to code and knowing how to make a good game is wider than most people think.
Learning What Actually Matters
After releasing three titles between 2020 and 2023, patterns started emerging. Players don't care about your clever algorithms. They care about whether your game feels right in the first thirty seconds.
We learned to prototype fast, test early, and kill ideas that weren't working. Most importantly, we learned that good puzzle design follows principles you can teach.
Why Education Made Sense
In early 2024, a friend asked if we'd help their team understand mobile game mechanics. That conversation turned into a weekend workshop. Then another. By mid-2024, we realized we were spending more time teaching than developing.
And honestly? It felt more useful. Instead of making one more puzzle game in a crowded market, we could help others avoid the mistakes we made.