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EliteAdvanceOn

Puzzle Mobile Games

Built From Real Games, Not Theory

We started making puzzle games back in 2019. Not as educators — as developers who couldn't find the right pieces to make our ideas work.

That frustration led us here. Teaching others how to actually build games that people want to play, using methods we've tested in the real market.

Game development workspace with puzzle game prototypes and design materials
Early game development process showing iterative design phases

How We Got Here

Our first game took eight months to build. It was supposed to take three. We made every mistake you could make — overengineered systems, ignored player feedback, chased features nobody asked for.

But it taught us something valuable. The gap between knowing how to code and knowing how to make a good game is wider than most people think.

Learning What Actually Matters

After releasing three titles between 2020 and 2023, patterns started emerging. Players don't care about your clever algorithms. They care about whether your game feels right in the first thirty seconds.

We learned to prototype fast, test early, and kill ideas that weren't working. Most importantly, we learned that good puzzle design follows principles you can teach.

Why Education Made Sense

In early 2024, a friend asked if we'd help their team understand mobile game mechanics. That conversation turned into a weekend workshop. Then another. By mid-2024, we realized we were spending more time teaching than developing.

And honestly? It felt more useful. Instead of making one more puzzle game in a crowded market, we could help others avoid the mistakes we made.

How We Actually Teach This

You won't sit through hours of theory or watch us build a generic match-three clone. We focus on the skills you'll actually use when making your own games.

Design Through Play

You'll spend more time testing mechanics than reading about them. We believe the fastest way to understand puzzle design is to break down what makes existing games work — then build something better.

Tools You'll Keep Using

Everything we teach uses industry-standard tools and frameworks. No proprietary systems or academic software that disappears after class. If you're building mobile puzzle games professionally, you're probably already using half of what we cover.

Small Groups, Real Feedback

We cap sessions at twelve people because giving useful feedback takes time. You'll present your work, see what others are building, and learn from mistakes that aren't your own — which is often more valuable.

Progress Over Perfection

Your first game probably won't be great. That's fine. We focus on getting you from idea to playable prototype quickly, then iterating based on real player behavior rather than assumptions.

Mobile-First Thinking

Desktop game development and mobile are different worlds. Touch controls, session length, monetization — we teach specifically for mobile because that's where puzzle games actually live.

Build Your Portfolio

By the end of our programs, you'll have working prototypes you can show. Not perfect, polished games — but functional examples of your design thinking and technical capability.

Students collaborating on puzzle game mechanics during workshop session

What We Actually Believe

These aren't corporate values we made up for a website. They're decisions we make when teaching gets hard or when students ask tough questions.

Sometimes that means telling people our program isn't right for them. Or admitting we don't know something. Or changing how we teach a concept because the old way wasn't working.

Honesty About Outcomes

We don't promise you'll get hired at a major studio or make money from your first game. Most people won't. What we can promise is that you'll understand how mobile puzzle games work and have the skills to keep improving on your own.

Practical Over Impressive

We could teach you advanced AI systems or complex multiplayer architecture. But you don't need those to make a good puzzle game. We'd rather you master core mechanics and level design — things you'll use in every project.

Real Problems, Real Solutions

When students hit walls — and they will — we help them work through it rather than just giving answers. That's uncomfortable sometimes, but it's how you actually learn to solve problems independently.

No Gatekeeping

You don't need a computer science degree or years of coding experience. If you're willing to put in the work and can think through logical problems, you can learn this. We've had successful students from teaching, design, and completely unrelated backgrounds.

Keep Learning After You Leave

Our goal isn't to teach you everything — that's impossible. It's to give you enough foundation that you can continue learning on your own. We focus on helping you understand how to evaluate resources, debug problems, and stay current with an industry that changes constantly.